releases

Here cometh all my releases on various platforms:

Favicon games & the Smart fortwo

The German advertisement company Jung von Matt loved the concept of DEFENDER of the favicon, and contacted me to develop two more games. Favicon games were a perfect match for their campaign for the Smart fortwo and they gave me carte blanche.

Tilt-shift photo effect in Canvas

256b mars canvas

Remember the amazing MARS 4Kb intro by Tim Clarke in 1993 ? Here comes a remake in 256b using JavaScript and Canvas

128b mandelbrot

Quite possibly the smallest Mandelbrot tracer ever in JavaScript.

DEFENDER of the favicon

DEFENDER of the favicon is a JavaScript remake of Eugene Jarvis' brilliant arcade game Defender written by Mathieu 'p01' Henri and inspired by Scott Schiller's experiment with generated favicons VU meter. The idea was to push the concept of generated favicons further and pack a thrilling retro shooter in 16×16 pixels using JavaScript, canvas and data: URIs.

20 lines hypno trip down the fractal rug

Take a fractal cookie and enjoy your never ending trip down this stochastic Sierpinski-esque carpet

256b Tunnex : Tunnel + Scroll text effect

The first multi-effect 256b production in JavaScript : a Tunnel & a scroll text

20 lines Twinkle : split screen effect in Canvas

20 lines Castle Wolfenstein

Homage to Wolfenstein 3D™ in 20 lines of JavaScript for the Ozone Asylum, 20 Liners - January 08 - Dynamics DHTML contest.

20 lines dynamic hypnoglow

256b rubber : rubber in solid #

3D Tomb II : The tomb of the 4096 mummies

3D TOMB II is a first person shooter in a fully textured environment done in less than 4KB of JavaScript. It was initially made for the5k 2002. Unfortunately the contest got cancelled so I waited for an opportunity to release it while adding more features and optimizing the game beyond all my expectations.

256b starfield

3D starfield with fog in 256b

256b mandelbrot rotozoom

Neja : JavaScript demo for the Assembly

This is my first full fledged demo in JavaScript. Djamm/Bomb composed the music for which I wrote a tiny ( 376 bytes ) Flash player. Everything else is made in JavaScript, without Canvas. All effects are running in real time and for most of them a 24 bits BMP image is generated on the fly in a data: URI

Drawing lines in JavaScript

An efficient method to draw and animate many lines in JavaScript, without Canvas or any similar graphic API.

The structure of this site is undergoing long overdue changes, and not all of the original contents have been imported yet. Some style issues need to be patched in non-standard compliant browsers too.