releases
Here cometh all my releases on various platforms:
∞ Favicon games & the Smart fortwo
The German advertisement company Jung von Matt loved the concept of DEFENDER of the favicon, and contacted me to develop two more games. Favicon games were a perfect match for their campaign for the Smart fortwo and they gave me carte blanche.
∞ Tilt-shift photo effect in Canvas
∞ 256b mars canvas
Remember the amazing MARS 4Kb intro by Tim Clarke in 1993 ? Here comes a remake in 256b using JavaScript and Canvas
∞ 128b mandelbrot
Quite possibly the smallest Mandelbrot tracer ever in JavaScript.
∞ DEFENDER of the favicon
DEFENDER of the favicon is a JavaScript remake of Eugene Jarvis' brilliant arcade game Defender written by Mathieu 'p01' Henri and inspired by Scott Schiller's experiment with generated favicons VU meter. The idea was to push the concept of generated favicons further and pack a thrilling retro shooter in 16×16 pixels using JavaScript, canvas and data: URIs.
∞ 20 lines hypno trip down the fractal rug
Take a fractal cookie and enjoy your never ending trip down this stochastic Sierpinski-esque carpet
∞ 256b Tunnex : Tunnel + Scroll text effect
The first multi-effect 256b production in JavaScript : a Tunnel & a scroll text
∞ 20 lines Twinkle : split screen effect in Canvas
∞ 20 lines Castle Wolfenstein
Homage to Wolfenstein 3D™ in 20 lines of JavaScript for the Ozone Asylum, 20 Liners - January 08 - Dynamics DHTML contest.
∞ 20 lines dynamic hypnoglow
∞ 256b rubber : rubber in solid #
∞ 3D Tomb II : The tomb of the 4096 mummies
3D TOMB II is a first person shooter in a fully textured environment done in less than 4KB of JavaScript. It was initially made for the5k 2002. Unfortunately the contest got cancelled so I waited for an opportunity to release it while adding more features and optimizing the game beyond all my expectations.
∞ 256b starfield
3D starfield with fog in 256b
∞ 256b mandelbrot rotozoom
∞ Neja : JavaScript demo for the Assembly
This is my first full fledged demo in JavaScript. Djamm/Bomb composed the music for which I wrote a tiny ( 376 bytes ) Flash player. Everything else is made in JavaScript, without Canvas. All effects are running in real time and for most of them a 24 bits BMP image is generated on the fly in a data: URI
∞ Drawing lines in JavaScript
An efficient method to draw and animate many lines in JavaScript, without Canvas or any similar graphic API.
The structure of this site is undergoing long overdue changes, and not all of the original contents have been imported yet. Some style issues need to be patched in non-standard compliant browsers too.
