An itsy bitsy Dragon curve renderer in 121 bytes.
Breaking the 64 bytes fronteer with the famous '10 print maze generator.
Tribute to MINECRAFT, voxel flyby in 252 bytes of HTML5.
An homage to Wolfenstein 3D in 251 bytes of HTML5.
How to build a 3D City in 256 bytes with Canvas 2D.
A hasty (invalid) entry for JS1k using webGL+Audio that fits in less that 1k unpacked and standalone.
Quite possibly the smallest WebGL demo effect. Micro Nova clocks under 512bytes and shows supernova-like blasting colors.
First stab at webGL, in 1k between two nappy changes. It's glitchy and tiny but I quite like this puppy. It ranked #3 at DemoJS.
The idea of this entry for the JS1K contest was to do the impossible: a 1K remake of the famous WOLF5K that rocked the final edition of the5K. It does not feature guns, evil grins and violence for in WOLF1K there is no room for guns or any form of violence.
After experimenting a little with Canvas Image Data in JSpongy and the public release of Opera's new JS engine and the recent release of Firefox 3.6, I was curious to compare the performance of the 4 browsers with JIT on a simple task: rotating many dots in 3D.
The German advertisement company Jung von Matt loved the concept of DEFENDER of the favicon, and contacted me to develop two more games. Favicon games were a perfect match for their campaign for the Smart fortwo and they gave me carte blanche.
Take a fractal cookie and enjoy your never ending trip down this stochastic Sierpinski-esque carpet
3D starfield with fog in 256b
I wondered whether it was possible to fit a voxel landscape effect in 64 bytes for almost a year before sitting down and doing it. Turned out to be perfect time as Asahikawa beat another talented coder by a few hours.
A simple Commanche-like game that won the 20lines 'Terrain' contest at the OzoneAsylum.