It was initially made for the5k 2002. Unfortunately the contest got cancelled so I waited for an opportunity to release it while adding more features and optimizing the game beyond all my expectations.
The 3D TOMB II mini site
Check the 3D TOMB II mini site for more information and to play.
A total of 144 textures are generated based on 6 base textures, 3 tone maps and 8 mathematical patterns.
To render not only the walls but also the floor and ceiling in a size efficient manner, floorcasting was favored over the traditional 2 passes rayscating approach. Using mirroring and time coherence between frames allowed for a frame rate of 10-15fps in Internet Explorer, back in 2002.
arrow keys to move and turn around,
c to strafe left and right, and
space to shoot.
Fan made gameplay video circa November 2007.
- PLAY 3D Tomb II
- Mini site of 3D Tomb II : The tomb of the 4096 mummies
- 3D Tomb II on pouet.net
- 3D Tomb II on the Indie Game Source Database
Other recent experiments
There are many experiments and projects like 3D TOMB II to discover other here.
- WE DON'T MAKE MISTAKES AT DEVONE 2019 Giving the closing keynote DEV ONE 2019, held on April 11 in Linz, Austria was absolutely fantastic. The conference was very well organized with one track, 11 talks about "scale" and 600 wonderful delegates. I learnt so much that day, got confirmation for some good practices but also learnt about many opportunities to improve our work. Also it was a pleasure to meet new people and see familiar faces among the organizers and attendees from Script'17.
- MUSIC FOR TINY AIRPORTS AT WEB AUDIO CONFERENCE The Web Audio Conference 2018, held in September 19-21 in Berlin was a great mix of researchers, web developers, artists and performers presenting their projects. I had the chance to provide a deep dive into music for tiny airports, explaining how to generate hours and hours of music in a handful of bytes.
- MINI DISTRICT How to build a 3D City in 256 bytes with Canvas 2D
- RUBBER IN SOLID # A crazy twister effect in 256bytes of DHTML
- OOMA 2 Rotozoom with tilt and experimental music in a valid 480bytes Atari bootsector.
- SIERPINSKI GASKET A cute Sierpinski gaskets in 96 bytes of DHTML.
- 256B.HTM The first edition of the 256B.HTM contest allowed 5 entries per author. Mine ranked 1st, 10th, 19th and 29th out of 63.
Don't be shy; get in touch by mail, twitter, github, linkedin or pouet if you have any questions, feedback, speaking, workshop or performance opportunity.