The "10 print" maze generator in 15 bytes of x86 assembler.
thread: mov dl,'/' in al,41h aaa jp print mov dl,'\' print: mov ah,02h int 21h jmp thread
It ain't much yet this reproduces the famous
10 print program from the Commodore 64 Basic manual featured in a brilliant book 10 print by Nick Montfort et al.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
The original Commodore 64 BASIC program consists in an infinite loop that randomly prints out the character 205 or 206, i.e. the slash or back-slash characters, which as they fill the screen form some intricate pattern akin to a maze or a weaving thread.
How does it work
There is not much science in this piece of code.
dl is first set to output the character
/, then we check the system clock, do a little BCD ( binary coded decimal ) dance around the current tick count, and either jump to output the character stored in
dl, or switch
dl to the character
\ and output it, and finaly we repeat the procedure until the user breaks the program by pressing
Kicking the ball
My x86 fu was rusty, so my only hope with this production was to get the ball rolling and see other takes on this seemingly simple problem.
About one hour after I published Thread JS on Pouet, a comment in Thread over, the 12 bytes record on C64 linked to 10 and 11 bytes versions of
10 PRINT program for DOS turning the memory into a woven maze!
init: scasb salc and al,'\'-'/' add al,'/' int 29h jmp init
The feedback to Thread on Pouet.net was positive. This took off some of the dust out of my x86 assembler fu, got some cool tricks and pointers from the best size optimizers and shed some light on even smaller renditions of the
10 PRINT program.
Other recent experiments
There are many experiments and projects like THREAD to discover other here.
- CODING⬢ART AT SCRIPT'17 Script'17 was all kinds of awesome: Great organization, line up, venue, catering, diverse and welcoming. It was a pleasure to talk to you all and LIVE code something useless before the party. Looking forward to see useless things from you all.
- DRAGON PUNCH An itsy bitsy Dragon curve renderer in 121 bytes.
- THREAD JS Breaking the 64 bytes fronteer with the famous "10 print" maze generator.
- HYPERSONIC MANDELBULB A hasty invalid JS1k entry using webGL+Audio. Possibly the first one.
- TILT SHIFT A very fast & simple tilt-shift effect in Canvas.
- TERRA A voxel landscape rendered using a plasma in a valid 480bytes Atari bootsector. TERRA ranked #2 at Outline 2006
Don't be shy; get in touch by mail, twitter, github, linkedin or pouet if you have any questions, feedback, speaking, workshop or performance opportunity.