Quite possibly the smallest WebGL demo effect. Micro Nova clocks under 512bytes and shows supernova-like blasting colors.
How did this happen ?
This started as a discussion with Daeken, discoverer of the PNG bootstraping technique, about the feasibility of a 512b WebGL intro. However with ~160 bytes for the bootstraping itself, the PNG approach was not the right one to hit the 512 bytes mark. The only way was some good old sweat, hand minification and hashing of verbose method names.
Of course there has been many variants of the fragment shader before settling for Micro Nova. Some bringing us as far down as 507 bytes but the visuals were slightly less intereting.
Here is the breakdown of the various parts:
- 52 bytes of HTML + CSS
- 134 bytes of GLSL ( 44 and 105 for the vertex and fragment shader respectively. 15 bytes are shared between both shaders. )
Hope you liked Micro Nova
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Other recent experiments
There are many experiments and projects like MICRO NOVA to discover other here.
- FRONTFEST MOSCOW It was an honour to be invited to Fronfest Moscow 2017 with the little family to give my first workshop; implementing a Twin-stick shooter using ES6 and Canvas, and to continue my CODE🎙ART series of talks + live coding aiming to inspire new web developer artists.
- BREATHING EARTH Another take on Nadieh Bremer mesmerizing Breathing Earth visualisation, running at 60fps on a 2D Canvas without libraries or frameworks.
- ART×JS AT FFCONF ART×JS was the closing talk at FFconf 2016. The goal was to bring new developer artists to the web by abusing standards and developing a visual understanding of mathematics.
- 256B.HTM The first edition of the 256B.HTM contest allowed 5 entries per author. Mine ranked 1st, 10th, 19th and 29th out of 63.
Don't be shy; get in touch by mail, twitter, github, linkedin or pouet if you have any questions, feedback, speaking, workshop or performance opportunity.