First stab at webGL, in 1k between two nappy changes. It's glitchy and tiny but I quite like this puppy. It ranked #3 at DemoJS.
This entry is a bit of a proof of concept: I was sure it was possible to make something decent in 1k with webGL but wondered how much effort this could take and how small the setup code would be.
It turns out it's not that complex and the setup code ( including vertex shader and a minimal fragment shader ) is under 500 bytes uncompressed which leaves a lot of space for a shiny fragment shader.
Initially this little intro was made for DemoJS and took 1024 bytes of JS. If you add the HTML/CSS/JS shim, it weighed around 2.5Kb. Soon after I wrote a standalone version in 961 bytes. Today, the standalone version clocks at 842 bytes with the following breakdown:
- 87 bytes of HTML + CSS
- 441 bytes of GLSL ( 44 and 397 for the vertex and fragment shader respectively )
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To be continued...
Expect more gl1k productions in the future. Making this intro was fun and there is no doubt this intro can be optimized further and the setup code improved.
Other recent projects
There are many experiments and projects like COTTON CANDY to discover other here.
- MUSIC FOR TINY AIRPORTS 2/1 🛫 Celebrating the 40 years anniversary of Brian Eno's "Ambient 1: Music for Airports" with an homage written in 256 bytes with the Web Audio API.
- THEY COME AT DUSK 👺 A survival horror game for JS1k 2018, where you run away from dead miners as you hear your heart beat. Turn around using the arrow keys until all you hear is beeeeeeeep.
- FRONTFEST MOSCOW It was an honour to be invited to Fronfest Moscow 2017 with the little family to give my first workshop; implementing a Twin-stick shooter using ES6 and Canvas, and to continue my CODE🎙ART series of talks + live coding aiming to inspire new web developer artists.
- MINI DISTRICT How to build a 3D City in 256 bytes with Canvas 2D
- SUDOKU SOLVER Solves a Sudoku grid using magic, recursion, and 140bytes of brute force.
- WOLF1K The idea of this entry for the JS1K contest was to do the impossible: a 1K remake of the famous WOLF5K that rocked the final edition of the5K. It does not feature guns, evil grins and violence for in WOLF1K there is no room for guns or any form of violence.
- OOMA The winning bootsector of Outline 2005, featuring two images zooming with experimental music in a valid 480bytes Atari bootsector.
- URYA A sweet text mode 64kb intro on PC, written in PASCAL and showed at the WIRED'96 demoparty where it ranked 4th.
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