A voxel landscape rendered using a plasma in a valid 480bytes Atari bootsector. TERRA ranked #2 at Outline 2006
Using a plasma - a colorful pattern made by changing the color multiple times per scanline - was very tempting as it is a very compact and stable way to render outside of the normal 320x200 screen resolution. This allowed to get a nice landscape feel to the intro. However it also means that each vertical slice of the voxel landscape is at least 12 pixels wide and a multiple of 4. In the case of TERRA, the vertical slices are 24 pixels wide.
Other recent experiments
There are many experiments and projects like TERRA to discover other here.
- FRONTFEST MOSCOW It was an honour to be invited to Fronfest Moscow 2017 with the little family to give my first workshop; implementing a Twin-stick shooter using ES6 and Canvas, and to continue my CODE🎙ART series of talks + live coding aiming to inspire new web developer artists.
- BREATHING EARTH Another take on Nadieh Bremer mesmerizing Breathing Earth visualisation, running at 60fps on a 2D Canvas without libraries or frameworks.
- MINAMI DISTRICT DEMOJS 2013's winner 1k intro. With MINAMI DISTRICT I wanted to do something fresh. Something never seen in normal demos before: A city with a twister skyscraper.
- SUDOKU SOLVER Solves a Sudoku grid using magic, recursion, and 140bytes of brute force.
- MANDELBROT ROTOZOOM Many people did fractals renderers in Javasript in 256 bytes, but no one ever made one that zooms and rotate... until today.
Don't be shy; get in touch by mail, twitter, github, linkedin or pouet if you have any questions, feedback, speaking, workshop or performance opportunity.