So little time, so many bytes
Due to time constraints, of preparing a new LIVE code session for Script'17, we agreed to turn the practice code into an invitation for JS1k 2017 and that's also why I didn't get the chance to optimize the code for size.
That's alright, there will be plenty of time during JS1k itself to redeem myself and produce a nice 1024 bytes demo.
Go forth and optimize!
Other recent experiments
There are many experiments and projects like JS1K 2017 INVITATION to discover other here.
- MUSIC FOR TINY AIRPORTS AT WEB AUDIO CONFERENCE The Web Audio Conference 2018, held in September 19-21 in Berlin was a great mix of researchers, web developers, artists and performers presenting their projects. I had the chance to provide a deep dive into music for tiny airports, explaining how to generate hours and hours of music in a handful of bytes.
- MUSIC FOR TINY AIRPORTS 2/1 🛫 Celebrating the 40 years anniversary of Brian Eno's "Ambient 1: Music for Airports" with an homage written in 256 bytes with the Web Audio API.
- THEY COME AT DUSK 👺 A survival horror game for JS1k 2018, where you run away from dead miners as you hear your heart beat. Turn around using the arrow keys until all you hear is beeeeeeeep.
- CODING⬢ART AT SCRIPT'17 Script'17 was all kinds of awesome: Great organization, line up, venue, catering, diverse and welcoming. It was a pleasure to talk to you all and LIVE code something useless before the party. Looking forward to see useless things from you all.
- ART×JS AT FFCONF ART×JS was the closing talk at FFconf 2016. The goal was to bring new developer artists to the web by abusing standards and developing a visual understanding of mathematics.
- DRAGON PUNCH An itsy bitsy Dragon curve renderer in 121 bytes.
- COPTER CRUISE A simple Commanche-like that won the 20lines 'Terrain' contest at the OzoneAsylum in July 2004
- 256B.HTM ROUND 2 The second edition of the 256B.HTM contest allowed 3 entries per author. Mine ranked 1st, 2nd and 4th out of 43. Only a few points shy of a total take over!
Don't be shy; get in touch by mail, twitter, github, linkedin or pouet if you have any questions, feedback, speaking, workshop or performance opportunity.