The Web Audio Conference 2018, held in September 19-21 in Berlin was a great mix of researchers, web developers, artists and performers presenting their projects. I had the chance to provide a deep dive into music for tiny airports, explaining how to generate hours and hours of music in a handful of bytes.
Slides and video
Here are the video recording and slides of this 15 minutes talk explaining how music for tiny airports, the homage to Brian Eno's Music for airports in 256 bytes work.
This talk was on the last slot of Day one, and purposely light after several talks digging into advanced use of the Web Audio API.
Make sure to check the other talks and performances from Web Audio Conference as it was a very interesting mix of academics, artists and professionals. It was the occasion to meet old and new friends and put faces on online friends.
Hats off to Microsoft for supporting me to give a wide range of talks, beyond the visual testing and UI work I do on the profile card.
Other recent experiments
There are many experiments and projects like MUSIC FOR TINY AIRPORTS AT WEB AUDIO CONFERENCE to discover other here.
- MUSIC FOR TINY AIRPORTS 2/1 🛫 Celebrating the 40 years anniversary of Brian Eno's "Ambient 1: Music for Airports" with an homage written in 256 bytes with the Web Audio API.
- THEY COME AT DUSK 👺 A survival horror game for JS1k 2018, where you run away from dead miners as you hear your heart beat. Turn around using the arrow keys until all you hear is beeeeeeeep.
- FRONTFEST MOSCOW It was an honour to be invited to Fronfest Moscow 2017 with the little family to give my first workshop; implementing a Twin-stick shooter using ES6 and Canvas, and to continue my CODE🎙ART series of talks + live coding aiming to inspire new web developer artists.
- CODING⬢ART AT SCRIPT'17 Script'17 was all kinds of awesome: Great organization, line up, venue, catering, diverse and welcoming. It was a pleasure to talk to you all and LIVE code something useless before the party. Looking forward to see useless things from you all.
- MINICRAFT Tribute to MINECRAFT, voxel flyby in 252 bytes of HTML5
- SUDOKU SOLVER Solves a Sudoku grid using magic, recursion, and 140bytes of brute force.
- OOMA The winning bootsector of Outline 2005, featuring two images zooming with experimental music in a valid 480bytes Atari bootsector.
- 256B.HTM ROUND 2 The second edition of the 256B.HTM contest allowed 3 entries per author. Mine ranked 1st, 2nd and 4th out of 43. Only a few points shy of a total take over!
Don't be shy; get in touch by mail, twitter, github, linkedin or pouet if you have any questions, feedback, speaking, workshop or performance opportunity.